Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment
نویسندگان
چکیده
منابع مشابه
Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment
This mixed methods study examined 73 5th graders’ flow experience in a game-based science learning environment using two gameplay approaches (solo and collaborative gameplay). Both survey and focus group interview findings revealed that students had high flow experience; however, there were no flow experience differences that were contingent upon gameplay approaches. Results identified four gam...
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The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes. Thus, optimization of subjective playing experience is a crucial part of a game design process. Flow theory can be adopted for measuring user experience and analyzing the quality of serious game designs...
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ژورنال
عنوان ژورنال: International Journal of Virtual and Personal Learning Environments
سال: 2014
ISSN: 1947-8518,1947-8526
DOI: 10.4018/ijvple.2014040106